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Xbox’s chief of research and design, Chris Novak, quits

“I have loved my time with Xbox,” Novak remarked in a LinkedIn post.

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Xbox’s chief of research and design, Chris Novak, quits

Xbox’s chief of research and design, Chris Novak, who has been with Microsoft for over 20 years, announced his departure on LinkedIn on Tuesday.

Xbox’s chief, taking to his LinkedIn handle, wrote, “I have resigned from Xbox and Microsoft, and my last day is today, the 19th. He added, “I started at Xbox in November of 2002, so after nearly 20 years, I know this news can either come as a surprise or as expected. It’s a mix of both!”

Novak, in November 2002, joined the Xbox team as a design director. At this position, he worked on titles such as Project Gotham Racing 2, 3, and 4, Crackdown, and the inaugural Forza Motorsport for seven years.

In September 2009, he joined Microsoft Studios as a design architect. He was part of the first design team developing HoloLens. He also worked as a first-party design representative on games including Quantum Break, Sunset Overdrive, and Ryse: Son of Rome.

Novak, being the head of Xbox research and design since October 2016, oversaw efforts to improve and evolve the user experience across all of Microsoft’s gaming platforms.

“I have loved my time with Xbox,” Novak remarked in a LinkedIn post. “Building end-to-end experiences for gamers is a privilege. There are very few things one gets to work on in life that evoke such passion in people around the world. I adore listening to gamers and envisioning that next moment of unexpected delight. Gaming is amazing. Xbox will always be with me.”

In an interview with Polygon published Tuesday, Novak discussed his career at the firm in further detail. Novak told Polygon, “Microsoft has been where I’ve gotten to learn in the crucible of gaming, from the world’s best across the industry. Moreover, “I’ve got to see it in its best times and its worst times. And that learning process, I tremendously treasure.”

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